#pragma once
#include <map>
#include <list>
#include "GamePlayer.h"
class CBuff;

class CBufManager
{
public:
	CBufManager();
	virtual ~CBufManager();
	void addBuff(CBuff* pBuff);
	void removeBuff(CBuff* pBuff);
	void tick();

private:
	std::map < CGamePlayer*, std::list<CBuff*>> mBuffs;
};